
Master 2D character animation in Adobe Animate by building rigging, lip shapes, facial expressions, and full-body movement, plus practice files and assignments for walks, runs, and animal motion.
Learn to dissect a character into movable parts, convert them into symbols in Adobe Animate, and rig with pivot points and classic tween for smooth animation.
Dissect and rig Orvin in the three quarters angle in Adobe Animate, tracing and coloring parts, grouping and converting to symbols for flexible, animated character motion.
Develop front lip and jaw animation in Adobe Animate by drawing and tracing happy and sad lip shapes for key phonetic sounds, enabling realistic lip sync.
Learn to draw eight facial expressions for Irvin—happy, sad, angry, curious, annoyed, scheming, surprised, scared—by adjusting eyebrows, eyes, mouth, lips, and jaw through rough sketches, cleanup, and color.
Learn to create a natural eye blink for a 2D character in Adobe Animate. Align both eyeballs on the head layer, add eyelid patches and masks for smooth motion.
Learn to lip-sync a dialogue in Adobe Animate by mapping mouth shapes to phonetic sounds with the frame picker, syncing audio on the timeline, and refining timing.
Animate character hand gestures that match dialogue by moving from rough sketches through solid drawing to vectoring, synchronized with audio using timing, staging, and expression.
Learn to animate 2D character facial expressions in Adobe Animate by syncing eye blinks, jaw and brow movements to dialogue, using expression drawings and tweens for believable emotion.
Learn to animate a head turn in Adobe Animate: sync Orvin’s eye movement with a passing car, add anticipation and follow-through, and polish with classic tween and sine ease out.
Master a profile view walk cycle in Adobe Animate by establishing baselines and key poses, then loop for a seamless motion with hair follow through and classic and shape tweens.
Learn to animate a three-quarters walk cycle in Adobe Animate by framing key poses, contact, down, passing, and up, on threes, with ground plane guidelines, limb arcs, and follow-through.
Learn to create a profile view run cycle from rough key poses to clean vector, emphasizing timing, rhythm, opposite limb motion, and follow-through for head and hair motion.
Master a three-quarters run cycle in Adobe Animate by using ground guidelines and rough poses to build a 21-frame loop with onion skin for spacing and frame 11 limb swap.
Explore the bone tool in Adobe Animate to build an armature of connected bones for puppet-style animation, using symbols, pivot points, and simple frame-by-frame adjustments.
Animate a happy walk by constructing extreme poses, grounding the character with a line, and building keyframes including contact, passing, and breakdown poses with flipped limbs.
Vector each key pose of the happy walk, set keyframes at frames 4 and 13, then apply shape and classic tweens with shape hints to fix distortions.
Perform a traditional frame-by-frame happy walk by cleaning up key poses, drawing in-betweens on a new layer, using onion skin with a red brush, and finalizing the red cleanup.
Learn to craft a sad walk by building key poses, using tweening on a rigged character, and tracing the head with onion skin to reveal the emotion.
Master 2d character animation in Adobe Animate guides building a walk cycle for a rigged character using shape tween, classic tween, and shape hints to create a seamless loop.
Learn traditional walk animation by drawing in-between frames from key poses one to nine, following a step-by-step video tutorial.
Draw rough key poses and main key pose to define the angry walk, adjust the head, then flip limbs for contact poses and set up the walk cycle with tweening.
Vector the first pose of the walk cycle by building the head, neck, torso, and limbs on separate layers, add keyframes, and apply tweens to complete the angry walk.
Add in-between drawings to create an angry walk using traditional animation methods, following keyframes and the demonstrated process to complete the walk.
Learn to animate a slow sneak walk in Adobe Animate by building multiple key poses, in-betweens, and breakdowns inspired by classic Disney and Warner Bros cartoons.
Vector each pose from part one, separate lines and fills on layers, and use classic and shape tween with shape hints on frames to create a looping sneak walk.
Practice a sneak walk using the traditional drawing method by creating in-betweens between key poses, inserting blank keyframes on frame three with F7, and completing frames from one to thirteen.
Animate the dreamy walk by drawing the main key poses, including contact, passing, and breakdown poses across frames 4, 7, 10, 13, 19, and 22, with hands and legs flipped.
Vector key poses, remove breaks in joints, and apply classic and shape tweens to craft a smooth walk cycle in Adobe Animate, detailing tweens between keyframes and leg symbol animation.
Learn to animate a dreamy walk with traditional methods, adding in-betweens between key poses, cleaning up the in-betweens, and finalizing the walk cycle with frame-specific cleanup steps.
Animate the smug walk by drawing eight key poses across two steps: extreme key pose, contact pose, passing pose, and breakdown, with torso arc for attitude and snappy timing.
Vector the poses and add tween to create a smug walk cycle in Adobe Animate, using keyframes, classic tween, shape tween, and shape hints inside each symbol.
Master a smug walk cycle using traditional drawing methods, adding in-between drawings to key poses and then cleaning up every frame for a polished, traditional animation look.
Animate a scared walk by drawing the extreme key poses, the crouched forward torso, and the contact and passing positions, then refine with breakdowns to complete the walk cycle.
Vector poses, apply tween to them, then add classic and shape tween to keyframes on the timeline to complete the scared walk using tweening.
Animate the walk cycle using traditional drawing methods, drawing in-betweens to the key poses and completing the scared walk for effective character animation.
Master the happy walk cycle in a three-quarter angle by drawing key poses, adding ground level, and refining with in-between drawings for smooth animation.
Animate a sad walk cycle in Adobe Animate by defining key poses on a ground plane grid and drawing in-betweens every two frames for a three-fourth angle.
Animate an angry walk cycle in a third quarter angle by framing poses, tilted first pose, flipped second pose, contact and passing positions, followed by in-between drawings for smooth motion.
Learn to animate a snake walk in three-quarters view, using key poses, contact poses, and in-between drawings in Adobe Animate, with slow in and slow out timing.
Animate a dreamy walk cycle in Adobe Animate by drawing key poses, passing poses, and contact poses, tracing the head and adding dreamy expressions for a complete walk.
Master a smug walk in Adobe Animate by creating key poses, including the front leg pose, passing poses, and contact poses, then drawing in-between frames to complete the walk cycle.
Learn to animate a scared walk in a three-quarter view by building key poses, the passing position, and contact poses, then drawing in-betweens as shown in the video.
Animate a scared run in profile angle with faster timing, three drawings per step, and key poses from head tracing to ground level, passing pose, and breakdown.
Animate a tiptoe run in profile view by tracing the head, drawing key poses, flipping limbs, and completing contact, passing, and breakdown poses with aligned keyframes.
Animate a character jogging by drawing poses. Adjust timing to be slower than a normal run to reflect longer steps.
Advance your 2D character animation by drawing a scared run in a three fourth angle, six key poses on twos, including the up position with both legs in the air.
Learn to animate a tiptoe run with scared or sneaky expressions by building a run cycle from key poses to contact, passing, and breakdown for even spacing.
Learn to animate a jog run in a three fourth angle by drawing key pose, contact pose, passing pose, and breakdown pose, with a ground plane to prevent floating.
Learn to animate a four-legged horse walk cycle in Adobe Animate, building eight key poses from contact to extreme positions, including passing positions and flipping poses.
Animate a horse trot by alternating grounded and lifted legs; use a blank keyframe on frame two with F7 and onion skin to flip legs into up, extreme, in-between drawings.
Learn to build a dog walk cycle by drawing and flipping key poses, including front and rear leg extreme, passing, contact, and up poses, with careful hip and head movement.
In part two of the dog walk, draw in-between drawings to refine the dog walk cycle, having completed all the in-betweens while skipping the time-consuming clean up process.
Learn to animate the catwalk cycle by drawing the key poses in part one, aligning the catwalk with a standard four legged walk cycle.
Advance the in-between drawings for the catwalk by completing and reviewing them. Follow the video carefully to learn the completed in-between drawings.
Animate a camel walk cycle by drawing key poses, flipping the pose for the opposite legs, then creating the passing position and in-between frames to complete the cycle.
Animate a grizzly bear walk in Adobe Animate by drawing key poses—front legs passing, rear legs extreme, then flipped—and add in-between frames for a one-frame cadence.
Animate a profile mouse walk using traditional drawing in Adobe Animate, crafting key poses, switch legs with onion skin, refine with in-betweens, correct tail contact, and add shadow or reflection.
Learn the horse run cycle (horse gallop) by animating straight ahead, starting with the first pose and tracing rear legs grounding to front legs making contact.
Animate a lioness run cycle in Adobe Animate, starting with the first key pose with grounded rear legs, then the squashed pose with overlapping limbs to complete the cycle.
Create a 2d grizzly bear run cycle in Adobe Animate by drawing key poses: rear legs contact, front legs contact, stretched midpose, squashed pose, refining in-between frames to finish sequence.
Learn to animate a dog run cycle by drawing the key poses, with rear legs contacting the ground and a higher head, then the front legs with a lower head.
Learn the kangaroo hop cycle in Adobe Animate by drawing key poses—from the initial head and body pose to in-air stretch and landing—emphasizing tail follow-through and frame-based timing.
Celebrate completing the master 2D character animation in Adobe Animate course, mastering expressive dialogue and smooth walk, run, and animal motion cycles for broadcast, social media, and game design opportunities.
Bring your characters to life with expressive movement and professional animation techniques in “Master 2D Character Animation in Adobe Animate.” This in-depth course is designed for aspiring animators, students, and creative professionals who want to learn how to animate characters from scratch using Adobe Animate.
Starting with the basics, you’ll learn how to dissect and rig characters in both front and 3/4th views, draw lips and facial expressions, and prepare them for animation. You’ll then move on to essential animation skills—eye blinks, lip syncing with audio, hand gestures, facial expressions, and head turns—to add real life and emotion to your characters.
Master movement with dedicated sections on walk cycles, run cycles, and bone tool rigging. You'll begin with standard side and 3/4th walks and runs, then dive deep into attitude walks and runs—Happy, Sad, Angry, Sneak, Dreamy, Smug, and Scared—in both profile and 3/4th views, learning how emotion influences body mechanics and timing.
The course finishes strong with a dynamic section on animal locomotion, where you’ll animate walks, trots, gallops, and runs of animals like horses, dogs, cats, camels, bears, kangaroos, and mice.
Each tutorial includes step-by-step demonstrations, practice files, and assignments to help you apply what you’ve learned. By the end of this course, you’ll be equipped with the skills to animate any 2D character confidently—whether for games, films, or your own creative projects.
If you’re ready to take your animation skills to the next level, enroll now and start animating like a pro in Adobe Animate!