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Engineering Mechanics: Dynamics Part 1
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Engineering Mechanics: Dynamics Part 1

The Motion of Particles
Last updated 6/2020
English
English [Auto],

What you'll learn

  • Analyze particle motion using kinematics, kinetics, force & acceleration, work energy, and linear & angular impulse momentum methods

Course content

4 sections48 lectures9h 35m total length
  • Introduction to Dynamics10:54

    Learn the basics of dynamics by contrasting kinematics and kinetics, and define mass, weight, force, particle, rigid body, scalars, vectors, as well as dot and cross products.

  • 1.2 Newton's Laws5:30

    Newton's laws describe motion: net zero force yields constant velocity. Sum of forces equals mass times acceleration, and action–reaction forces are equal and opposite; weight equals mass times gravity.

  • 1.3 Rectilinear Motion of Particles9:00

    This lecture defines planar versus rectilinear motion, introduces displacement s(t) in one plane, and derives velocity v = ds/dt and acceleration a = dv/dt = d^2s/dt^2, with sign interpretation.

  • 1.4 Constant Acceleration Equations7:58

    Learn constant acceleration kinematics by deriving equations relating velocity, displacement, and time, including v = v0 + a t and s = s0 + v0 t + 1/2 a t^2.

  • 1.5 Example 19:31

    Analyze a vertically fired projectile with an initial velocity of 200 m/s to determine the maximum altitude H and the time T to return to the ground, neglecting drag.

  • 1.6 Example 215:43

    Compute the cop's pursuit: from rest to 150 km/h at 6 m/s², convert speeds, and use kinematics to find when and where he overtakes a 120 km/h speeder.

  • 1.7 Example 311:35

    The lecture analyzes a train from station A to B, breaking motion into phases: acceleration 0.5 m/s^2 for 60 s, then 900 s at constant velocity, then deceleration to rest.

  • 1.8 Non-Constant Acceleration as Function of Time5:01

    Explore nonconstant acceleration as a function of time and derive velocity from v = v0 + ∫_0^t f(t) dt, then find displacement via s = s0 + ∫_0^t v dt.

  • 1.9 Example 45:43

    Compute acceleration from a velocity function in a straight-line dynamics problem, using ds/dt = v, integrate to find displacement, then differentiate to evaluate a at t=3 s.

  • 1.10 Non-Constant Acceleration as Function of Velocity4:02

    Explore acceleration as a function of velocity and derive time and displacement from integrals: time equals ∫ dv / a(v); s equals s0 + ∫ v dv / a(v).

  • 1.11 Example 58:11

    Analyze a velocity-dependent deceleration of a landing airplane using a = -k v^2, converting mph to ft/s, solving for k and stopping time over 1500 ft.

  • 1.12 Non-Constant Acceleration as Function of Position5:12

    Explore non-constant acceleration as a function of displacement, derive v^2 = u^2 + 2 ∫ a ds, and relate time using ds/dt = v with integration techniques.

  • 1.13 Example 64:46

    An example demonstrates nonconstant acceleration expressed as a function of displacement, and shows how to integrate a ds to find velocity from displacement with given initial conditions.

  • 1.14 Rectangular Coordinates and Projectile Motion17:51

    Explore 2D curvilinear motion in rectangular coordinates by decomposing velocity and acceleration into x and y components. Apply kinematic equations to projectile motion under constant gravity with no drag.

  • 1.15 Example 712:03

    Explore a horizontally thrusting rocket at 800 m altitude to compute the line-of-sight angle theta to a target using two-dimensional projectile motion, time, and a horizontal acceleration of 0.5 g.

  • 1.16 Example 812:40

    Determine the horizontal velocity vA for a tennis ball to just clear the net using y and x motion under gravity.

  • 1.17 Example 915:26

    Analyzes two 30-degree projectile throws to hit pool edges B and C at the same instant, giving speeds 4.32 m/s and 5.85 m/s with a 0.122 s interval.

  • 1.18 Normal & Tangential Coordinates22:14

    Apply normal and tangential coordinates to curvilinear motion along a path, with velocity along the tangent and acceleration split into tangential and normal components relative to the center of curvature.

  • 1.19 Example 1011:06

    analyzes a car accelerating from 50 to 100 km/h in 10 s to determine radius of curvature at point b using tangential and normal acceleration, giving r_b ≈ 163.4 m.

  • 1.20 Example 1110:33

    Analyze a car on a curved road to compute tangential and normal acceleration from a given tangential acceleration function, determine velocity, and evaluate curvature effects on overall acceleration.

  • 1.21 Example 1218:22

    Explore a baseball launched at 100 ft/s at 30 degrees, using tangential and normal components, apex timing, and radius of curvature in the projectile trajectory.

  • 1.22 Polar Coordinates14:22

    Explore polar coordinates for dynamic analysis, defining r and theta axes, deriving velocity and acceleration in polar form, including radial and theta components for curvilinear motion.

  • 1.23 Example 1312:54

    Analyze plane motion in polar coordinates by decomposing velocity and acceleration into radial and theta components, using r, r dot, and theta dot; note constant speed implies zero acceleration.

  • 1.24 Example 1415:22

    Apply polar coordinates to the moving train, and use velocity and acceleration to determine radial and theta components, i.e., r dot, r double dot, theta dot, and theta double dot.

  • 1.25 Example 1520:18

    Analyzes a slider on a rotating arm using polar coordinates, and computes velocity, acceleration, and the direction angle at t = 4 s from r(t) and theta(t).

  • 1.26 Relative Motion8:57

    Explore relative motion by describing a moving reference frame within an inertial coordinate system, using vectors to relate position, velocity, and acceleration.

  • 1.27 Example 169:54

    Compute the velocity and acceleration of the train relative to the car. Convert speeds, decompose into components at 15 and 60 degrees, and apply the relative motion equations.

  • 1.28 Example 1716:37

    Analyzes a plane towing a 16 m cable at 200 km/h, using relative motion and polar coordinates to determine velocity and acceleration of the towed object at theta 15 degrees.

  • 1.29 Example 1815:41

    Compute the velocity and acceleration of car b relative to car a on a curve with radius of curvature, using tangential and normal components.

Requirements

  • You should have had Calculus and Statics

Description

What is Dynamics?

Dynamics is the study of bodies in motion.  In this course we will cover all the derivations you need for particle motion.  In addition, we will work through many examples over each topic. 


Feel like you are teaching yourself in class?

If you are currently taking Dynamics and you have no idea what your professor is talking about, sign up for this course!  I teach in a simple, straightforward method with plenty of examples to help you learn. I show all the steps needed to solve the problems and I don't assume you know more than you do. 


We will cover these topics:

Chapter 1 – Kinematics of a Particle

  • Rectilinear Motion

  • Curvilinear Motion – Rectangular Coordinates

  • Projectile Motion

  • Curvilinear Motion – Normal & Tangential Coordinates

  • Curvilinear Motion – Polar Coordinates

  • Relative Motion

  • Constrained Motion of Particles

Chapter 2 – Kinetics of Particles: Force & Acceleration

  • Newton’s 2nd Law

  • Equations of Motion

  • Rectangular Coordinates

  • Normal & Tangential Coordinates

Chapter 3 – Kinetics of Particles: Work & Energy

  • Work of a Force

  • Work & Energy

  • Potential Energy

Chapter 4 – Kinetics of Particles:  Impulse & Momentum

  • Linear Impulse & Momentum

  • Angular Momentum

  • Angular Impulse & Momentum

Who this course is for:

  • Undergraduate engineering students taking Dynamics who need additional teaching resources