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Filip Jerga
701 posts
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Filip Jerga
@filip0x1
πŸš€ Software Engineer: eincode.com πŸŽ“1: udemy.com/user/filip-jer… πŸŽ“2: udemy.com/user/filip-jer… πŸ§‘β€πŸ’» github.com/Jerga99
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eincode.com
Joined February 2018
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  • Pinned
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    Filip Jerga
    @filip0x1
    Feb 5, 2025
    πŸš€ First-ever $Sui dev course now live on Udemy! It was an absolute pleasure coding in Move. Big thanks to @SuiNetwork and @Mysten_Labs for this amazing tech!πŸ’™
    Sui dApps with Move & React - Build Real Projects (Preview)
    From youtube.com
    2K
  • user avatar
    Filip Jerga
    @filip0x1
    Jul 31
    Day 15 of prototyping my game. βš”οΈ Added status effect icons to the HUD, so players can now clearly see active effects like Bleed, Shield, Stun. Small feature, but it makes combat much easier to read. πŸ‘€ #Unity #IndieDev #GameDev
    00:00
    1.7K
  • user avatar
    Filip Jerga
    @filip0x1
    Jul 30
    Day 14 of prototyping my game. βš”οΈ Status effects can now be applied to players, and I added new damage feedback: β€’ Blood splashes β€’ A flashing screen-edge vignette β€’ Improved hit feedback Next up: adding status effect icons to the HUD! πŸ‘€ #Unity #IndieDev #GameDev
    00:00
    1.1K
  • user avatar
    Filip Jerga
    @filip0x1
    Jul 29
    Day 13 of prototyping my game. βš”οΈ Added status effect indicators for things like Bleed and Freeze, along with a few smaller improvements. Next: boss abilities that apply these effects to players, with clear feedback in the UI. πŸ‘€ #Unity #IndieDev #GameDev
    00:00
    1.9K
  • user avatar
    Filip Jerga
    @filip0x1
    Jul 28
    Day 12 of prototyping my game. βš”οΈ Improved the skybox and added a small environment for the hero selection screen. It looks better, but I’m probably focusing on the wrong things. πŸ˜… Next: debuff VFX, better combat feedback, and more enemies! #Unity #IndieDev #GameDev
    00:00
    409
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