π First-ever $Sui dev course now live on Udemy! It was an absolute pleasure coding in Move. Big thanks to @SuiNetwork and @Mysten_Labs for this amazing tech!π
Day 15 of prototyping my game. βοΈ
Added status effect icons to the HUD, so players can now clearly see active effects like Bleed, Shield, Stun.
Small feature, but it makes combat much easier to read. π
#Unity#IndieDev#GameDev
Day 14 of prototyping my game. βοΈ
Status effects can now be applied to players, and I added new damage feedback:
β’ Blood splashes
β’ A flashing screen-edge vignette
β’ Improved hit feedback
Next up: adding status effect icons to the HUD! π
#Unity#IndieDev#GameDev
Day 13 of prototyping my game. βοΈ
Added status effect indicators for things like Bleed and Freeze, along with a few smaller improvements.
Next: boss abilities that apply these effects to players, with clear feedback in the UI. π
#Unity#IndieDev#GameDev
Day 12 of prototyping my game. βοΈ
Improved the skybox and added a small environment for the hero selection screen.
It looks better, but Iβm probably focusing on the wrong things. π
Next: debuff VFX, better combat feedback, and more enemies!
#Unity#IndieDev#GameDev